Fasckira, on 20 August 2010 - 10:38 AM, said:
...New game mode: Co-Op Escape/Pursuit..
Yay! finally...
New customisation:
Fasckira, on 20 August 2010 - 10:38 AM, said:
...
Performance brings up the familiar engine/induction/transmission/brakes/suspension/tires and a "misc" (which is like special unique things like custom exhaust and so on)
Yay... I can finally get customize my car down to the parts like in NFS:PU (I kept on mentioning the same thing on the EA forum time and time again...
Fasckira, on 20 August 2010 - 10:38 AM, said:
...won through race rewards....
Freebie! Yay!
Fasckira, on 20 August 2010 - 10:38 AM, said:
...They are also planning to implement a pile of areas that were developed for an NFS game that never got released....
never heard.. of ah well.. just learned something new here...
Fasckira, on 20 August 2010 - 10:38 AM, said:
Two new safehouses will be appearing but how these will be available yet is still debatable. There is the intention to make it possible to drive to these places and have certain safehouses affecting the parts that can be used on your car.
My guess is that when you press h (or the safehouse button) depending on which side of World you are in... you end up in different safehouses.. for some reason right now... when I exit the safehouse.. I always re-spawn in the Chinatown area and other nearby areas...
Fasckira, on 20 August 2010 - 10:38 AM, said:
A feature called "Speed API" is coming which will allow people to pull stats from the game and implement them into websites to create leagues, ladders, tournaments etc. This is a huge in-depth programming aspect which I will be yanking a few of our WG coders into action on.
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something like TMF (they have tm-ladder)