Carbon - Wingmen
Posted 04 August 2011 - 02:10 PM
In Carbon there are 6 "wingmen" at your service. These act your companions in race, helping you out in their own unique ways whenever they can.
There are 3 types of wingmen; two of each.
- Scouts: Scouts upon order will rush to the front line and show all of the shortcuts for you. The shortcuts the Scout unleashed will appear yellow-dotted on the mini-map (in case you're way behind the Scout). They can come in handy when you're desperate to win but they're completely useless in Quick Races since you've usually discovered the shortcuts yourself and YOU must finish in order to mark the race as "done". The Scout will usually win the race for you.
- Drafter: They can come in very handy in a lot of races; they act as addition nitrous since they will let you draft behind them; gaining better acceleration, and upon release; you will rapidly burst like a slingshot. Their downside is that during drafting they sometimes mess up corners.
- Blocker: Blockers will pretty much take out an automatically marked target on command, risking their own position so that you an go forward. Although the downside is that often they fail at it; and hardly catch up to you.
Each Wingman also has Skills, Race Bonuses and Career Bonuses.
There are 3 kind of skills (two of each also):
- Fabricator: They do the vinyl job for you; and their Career Bonuses unlock autosculpting some parts.
- Mechanic: They will handle the tuning; while their Career Bonuses grant you shop discounts.
- Fixer: They are the guys that fix your car; they have different, race-related Career Bonuses.
The 6 wingmen with their own category; skill; and bonuses are:
Neville is a friend of Nikki's, but not much use to her so she dispatches him as your first crew member. He is designed to have driving skills similar to people who have first played Carbon; so he's mostly useful in the beginning. He drives blue cars with black and yellow classical vinyls of his own. The car types depend on which car class You drive.
Race Bonus: Zone heat will not increase after races.
Career Bonus: Addition 200 cash reward after races.
Nikki introduces him to you upon capturing of 2 districts (so pretty much 4 to 6 races). Although Sal is a shy person, in races he is a mad driver. His skills are way better than Neville's. He drives cars with the San Juan Gang vinyls; although that gang isn't really active in Palmont City. The car types he's driving depends no which car class You drive; like for Neville.
Race Bonus: Winning races will decrease police attention instead of increasing it.
Career Bonus: Unlocks autosculpting of body kits; hoods and roof scoops.
Upon defeat of Kenji and capturing of Downtown; Yumi will offer to join your crew. She drives confidently, carefully and doesn't miss a shortcut. She is also quite fast. She drives cars with the Bushido Gang vinyls. She drives Tuners.
Race Bonus: +25% boost to Nitrous
Career Bonus: 10% discount on Performance parts.
Upon defeat of Angie and capturing of Kempton; Samson will offer to join your crew. He drives incredibly fast but often screws up turns and shortcuts like Neville. He does a notably better job at blocking though. His cars have the 21st Street Gang vinyls on them. He drives muscles.
Race Bonus: 10% more cash after races
Career Bonus: Zones that your gang controls have lower police attention.
Upon defeat of Wolf and capturing of Fortuna; Colin will offer to join your crew. He is a very good drafter with a good turning skill; downside that his cars aren't always the fastest on the field. He drives cars with the TFK Gang vinyls on them. He drives exotics.
Race Bonus: larger area behind car for drafting
Career Bonus: Unlocks autosculpting of rims; spoilers and chop top.
Upon defeat of all three major gangs Nikki will decide to join your crew - realizing that you're theory of the old race makes more sense than Darius'. She is a very good drafter also; being extremely fast but sometimes messing up the more edgy corners. She drives a car that has the colours of the Stacked Deck Gang (since they don't have a common look). She constantly drives a Ford GT; which makes her very useful in lower-tier races.
Race Bonus: +50% bonus to Nitrous and Speedbreaker
Career Bonus: 10% discount on all car purchases.
- Although the game says you cannot recover the crew members' special vinyls upon deleting - but you can restore them with simply firing and re-hiring them.
- You can customize each crew members' looks for free; although only in Career mode.
- You can make a replica of Nikki's Ford GT with the Ford GT's "stock vinyls" and numbers. (although the replica wouldn't look exactly like Nikki's).
- Before eliminating a Crew from the game, you can find Colin, Sampson and Yumi in some races as their former gang's members.
- If playing the Exotic or the Muscle career; Sal and Neville will drive the same T3 cars. In the Tuner career they drive different ones.
- Sal's vinyls can be found on the enemy's cars when racing in San Juan - pointing towards the fact that he is also a past crew member.
- Taking the fact above; that means Neville is the only one who wasn't a member of a gang before - explaining his bit bad driving skills.
- It is a sometimes re-occurring glitch that adds the driver's car vinyls to all crew members' cars. This doesn't occur with all players.
- For Sampson, he's Race bonus is additional cash and his Career bonus is police related - its vice verse in Neville's case.
Posted 10 August 2011 - 09:21 AM
The initial canyon sequense is on Lookout Point. If you do a test drive with one of the starter cars, you run on San Juan's pursuit knockout track (versus 3 other cars). The wingman tutorial uses San Juan's Salazar track. Next Neville and you are on Hwy 142, on the bridge west of Silverton, going around the long curves then south where the intro pursuit starts.
Edited by rcgldr, 10 August 2011 - 09:22 AM.
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